Large Town: Mäpt Zmo-pra

Mäpt Zmo-pra

Mäpt Zmo-pra
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceÅx̄gÿhlvoÿhchpheh Kingdom
Sub ProvenceVapíaopíe County
RegionNusiēam Basin
Founded993
Community LeaderJarl Shë vyim Yuvnocu
Area6 km2 (2 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation1872 m (6141 ft)
Average Yearly Precipitation274 cm/y (107 in/y)
Population1639
Population Density273 people per km2 (819 people per mi2)
Town AuraChronomancy
Naming
Native nameMäpt Zmo-pra
Pronunciation/zmo/ /pra/
Direct Translation[brown] [cost]
Translation[Not Yet Translated]

Mäpt Zmo-pra (/zmo/ /pra/ [brown] [cost]) is a subtropical Large Town located in Vapíaopíe County, Åx̄gÿhlvoÿhchpheh Kingdom, within the United Kingdom of Undermountain.

The name Mäpt Zmo-pra is derived from the Gnollish language, as Mäpt Zmo-pra was founded by Srae vyim Mɑnknyi, who was culturaly Gnollish.

Climate

Mäpt Zmo-pra has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 13°C (55°F) and its average temperature during the winter being a cool 12°C (53°F). Mäpt Zmo-pra receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Zmo-pra covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1872 m (6141 ft) above sea level.

Overview

Mäpt Zmo-pra was founded durring the late 11th century, by Srae vyim Mɑnknyi. The establishment of Mäpt Zmo-pra was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Srae vyim Mɑnknyi struck deals with nearby nations and communities to establish Mäpt Zmo-pra as a prison colony.

Mäpt Zmo-pra was built using the conventions of Gnollish durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Mäpt Zmo-pra is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Mäpt Zmo-pra is buildings are arranged arround a network of restrictive cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Mäpt Zmo-pra weathering a full scale bombardment durring a siege. Mäpt Zmo-pra's budget focused millitary grade defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Mäpt Zmo-pra gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Mäpt Zmo-pra can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Mäpt Zmo-pra places a lot of value on education and being a learned individual.

Civic Infrastructure

Mäpt Zmo-pra has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mäpt Zmo-pra. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mäpt Zmo-pra's parks.

Mäpt Zmo-pra has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Zmo-pra.

Mäpt Zmo-pra has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Zmo-pra has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mäpt Zmo-pra has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Zmo-pra has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Zmo-pra has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Zmo-pra's public wards, blessings, and other arcane systems.

Mäpt Zmo-pra has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mäpt Zmo-pra's natural decorations nor waterways.

Mäpt Zmo-pra has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mäpt Zmo-pra has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mäpt Zmo-pra has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mäpt Zmo-pra's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Mäpt Zmo-pra tiny harmless tornadoes plague the town.

The Trailgaunt near Mäpt Zmo-pra are known to be more aggressive than normal.

Mäpt Zmo-pra's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Conjuration energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 12
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6588 m2
    • Cattle and Similar Creatures: 409
    • Poultry: 4917
    • Swine: 327
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 163

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 4
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 6

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

526 of Mäpt Zmo-pra's population work within a Foundational Occupation.

1015 of Mäpt Zmo-pra's population do not work in a formal occupation, but do contribute to the local economy. 98 (6%) are noncontributers.

Points of Interest

Mäpt Zmo-pra has a substantial mill pond located a short distance from town.

POI

History

The the a longspear of Truename Magic, an a longspear imbued with notable amounts of Truename Magic energies was created in Mäpt Zmo-pra by in time immemorial, reportedly some time during the early 2nd century.

History